The mission design is pretty simple - as always, you land on a planet and are tasked with exploring it, but combat is completely absent. The Normandy Crash Site, despite being considered relatively boring by many, is the single, perfect vignette that combines these two radically distinct sides of Mass Effect 2. In between these slices of high-octane action, though, this is a game that is consciously and remarkably slow-burning - you chat to your alien pals, scan uncharted worlds for minerals, and bury your brain in what is quite frankly one of the most dense, complex, and riveting codex collections in video game history. Most of the levels are fairly similar in design and scope - you land on a planet, go through 20-30 minutes’ worth of combat, and earn a story beat tied to squadmate acquisition, loyalty, or the encroaching Reaper threat. Mass Effect 2 is a game that revolves around changes of pace.
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